In the wake of a glimpse of world peace courtesy of Pokémon Go, it's beyond doubt that the creature-catching franchise is about as ubiquitous gaming titles around. The iconic Pikachu is every bit as identifiable as Mickey Mouse, if not more so. The continued frenzy surrounding card prices guarantees near-daily Pokemon headlines. You'd be hard-pressed to find a Pokémon game that failed to move at least a few million copies. Even, fan-made Pokémon games achieve popularity every year.
However despite that pervasiveness and fame, some Pokémon games that remain underappreciated. These represent titles that failed to receive their fair shake, or were overshadowed by the hype of the core series. These are Pokémon games released on ill-fated platforms or services, or were early forays onto different formats. Frequently, they are Pokémon games that might have flourished if they had received follow-ups or modern remakes. Considering these factors, we won't be offering just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, these might be these Pokémon games. So, before adjusting your spectacles and writing 'Well,' let us just agree that these are Pokémon games for people with refined tastes, agreed?
Pokémon Ranch: The Chill Forerunner
Too many Pokémon games emphasize the battling element of the series, and far too few of them highlight the ordinary aspects that would come with owning a companion. Admittedly, modern titles include minor mechanics like these in modern games—you can pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to store monsters from different games. Critical reception from its launch said Ranch was a poor if not truly ugly game. It's not my goal to argue against these claims, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.
True to its title, the game is set on a farm where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.
Ranch was released long before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the rise of idle games, and the Let's Play popularization of watching games you aren't actively controlling. Many never realized that Ranch's concept to watch your critters as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, there's a Twitch stream focused on broadcasting the game 24/7. The individual who operates the channel maintains that, after almost twenty years of playing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Strategic Tabletop Game Gone
Did you know that Pokemon once had an licensed board game with action figures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's first forays into the world of freemium phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.
These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, design, and content in general," another commenter wrote. "I truly believe if it launched now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's early release was plagued with server issues. Bugs, alongside Duel's predatory monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual board structure made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a daunting eyesore.
Pokemon: Magikarp Jump: The Silly Gem
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the community love around Magikarp.
Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season rolls around.
Given dozens of core games and spin-offs, it's probable that I didn't mention that one Pokémon game you absolutely adore but contend that too few people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu